Add real-time updates
Make your app feel alive. Live updates, collaboration, and instant notifications built in.
Categories: realtime, live updates, websockets, collaboration, supabase realtime, pusher, socket.io, live, sync, multiplayer
Tools that power the Add real-time updates stack
Supabase Realtime — Database change subscriptions
Subscribe to Postgres table changes and broadcast them to connected clients instantly
Pusher — Hosted WebSocket service
Managed WebSocket infrastructure that handles connections, scaling, and presence
Ably — Pub/sub messaging platform
Reliable pub/sub with guaranteed message ordering and offline catch-up
Socket.io — Real-time JavaScript library
Full-featured WebSocket library with automatic fallback and room-based messaging
Setup guide
- Supabase Realtime: Enable Realtime on your Supabase table in the Table Editor by toggling the Realtime switch. In your frontend, call supabase.channel('table-changes').on('postgres_changes', { event: '*', schema: 'public', table: 'your_table' }, callback).subscribe(). The callback fires instantly whenever a row is inserted, updated, or deleted, letting you update your UI without polling. (open)
- Pusher: Sign up for Pusher Channels and create an app. Install the pusher-js and pusher npm packages. On your server, call pusher.trigger('channel-name', 'event-name', { data }) whenever something happens. On the client, subscribe to the same channel and bind to the event to receive the payload. Pusher handles all WebSocket connection management automatically. (open)
- Ably: Create an Ably account and copy your API key. Install the ably npm package. Publish messages from your server with rest.channels.get('my-channel').publish('event', data). On the client, subscribe with realtime.channels.get('my-channel').subscribe('event', callback). Use Ably's rewind feature to replay missed messages for clients that reconnect after a brief disconnect. (open)
- Socket.io: Install socket.io on your Node.js server and socket.io-client in your frontend. Attach Socket.io to your HTTP server with io(httpServer). Emit events from the server with io.to(roomId).emit('event', data) to target specific users or rooms. On the client, socket.on('event', callback) receives the data. Socket.io automatically falls back to long-polling if WebSockets are blocked. (open)